TY - BOOK AU - AU - AU - AU - ED - SpringerLink (Online service) TI - Advances in Computer Games: 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-9, 2005. Revised Papers T2 - Lecture Notes in Computer Science, SN - 9783540488897 AV - QA76.9.M35 U1 - 004.0151 23 PY - 2006/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg KW - Computer science KW - Data structures (Computer science) KW - Computer software KW - Electronic data processing KW - Computational complexity KW - Artificial intelligence KW - Computer Science KW - Discrete Mathematics in Computer Science KW - Numeric Computing KW - Probability and Statistics in Computer Science KW - Artificial Intelligence (incl. Robotics) KW - Algorithm Analysis and Problem Complexity KW - Data Structures N1 - Innovative Opening-Book Handling -- Partial Information Endgame Databases -- Automatic Generation of Search Engines -- RSPSA: Enhanced Parameter Optimization in Games -- Similarity Pruning in PrOM Search -- Enhancing Search Efficiency by Using Move Categorization Based on Game Progress in Amazons -- Recognizing Seki in Computer Go -- Move-Pruning Techniques for Monte-Carlo Go -- A Phantom-Go Program -- Dual Lambda Search and Shogi Endgames -- Chunking in Shogi: New Findings -- King Race -- The Graph-History Interaction Problem in Chinese Chess -- A New Family of k-in-a-Row Games -- Exact-Bound Analyzes and Optimal Strategies for Mastermind with a Lie -- Player Modeling, Search Algorithms and Strategies in Multi-player Games -- Solving Probabilistic Combinatorial Games -- On Colored Heap Games of Sumbers -- An Event-Based Pool Physics Simulator -- Optimization of a Billiard Player Position Play; ZDB-2-SCS; ZDB-2-LNC UR - http://dx.doi.org/10.1007/11922155 ER -