Computers and Games 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers / [electronic resource] :
edited by H. Jaap Herik, Paolo Ciancarini, H. H. L. M. (Jeroen) Donkers.
- online resource.
- Lecture Notes in Computer Science, 4630 0302-9743 ; .
- Lecture Notes in Computer Science, 4630 .
Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 99 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Cant Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
ZDB-2-SCS ZDB-2-LNC
9783540755388
10.1007/978-3-540-75538-8 doi
Computer science. Data structures (Computer science). Computer software. Electronic data processing. Computational complexity. Artificial intelligence. Computer Science. Discrete Mathematics in Computer Science. Numeric Computing. Probability and Statistics in Computer Science. Artificial Intelligence (incl. Robotics). Algorithm Analysis and Problem Complexity. Data Structures.