Motion in Games [electronic resource] : First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers / edited by Arjan Egges, Arno Kamphuis, Mark Overmars.

Por: Egges, Arjan [editor.]Colaborador(es): Kamphuis, Arno [editor.] | Overmars, Mark [editor.]Tipo de material: TextoTextoSeries Lecture Notes in Computer Science, 5277Editor: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008Descripción: online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783540892205Trabajos contenidos: SpringerLink (Online service)Tema(s): Computer science | Information systems | Multimedia systems | Artificial intelligence | Computer simulation | Computer vision | Computer Science | Computer Imaging, Vision, Pattern Recognition and Graphics | User Interfaces and Human Computer Interaction | Information Systems Applications (incl.Internet) | Multimedia Information Systems | Simulation and Modeling | Artificial Intelligence (incl. Robotics)Formatos físicos adicionales: Sin títuloClasificación CDD: 006.6 Clasificación LoC:T385TA1637-1638TK7882.P3Recursos en línea: de clik aquí para ver el libro electrónico
Contenidos:
Springer eBooksResumen: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
Etiquetas de esta biblioteca: No hay etiquetas de esta biblioteca para este título. Ingresar para agregar etiquetas.
    Valoración media: 0.0 (0 votos)
No hay ítems correspondientes a este registro

Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors.

This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

ZDB-2-SCS

ZDB-2-LNC

No hay comentarios en este titulo.

para colocar un comentario.