Artificial Life: Borrowing from Biology [electronic resource] : 4th Australian Conference, ACAL 2009, Melbourne, Australia, December 1-4, 2009. Proceedings / edited by Kevin Korb, Marcus Randall, Tim Hendtlass.

Por: Korb, Kevin [editor.]Colaborador(es): Randall, Marcus [editor.] | Hendtlass, Tim [editor.]Tipo de material: TextoTextoSeries Lecture Notes in Computer Science, 5865Editor: Berlin, Heidelberg : Springer Berlin Heidelberg, 2009Descripción: XI, 283 p. online resourceTipo de contenido: text Tipo de medio: computer Tipo de portador: online resourceISBN: 9783642104275Trabajos contenidos: SpringerLink (Online service)Tema(s): Computer science | Computer network architectures | Artificial intelligence | Computer simulation | Computer vision | Bioinformatics | Computer Science | Artificial Intelligence (incl. Robotics) | Simulation and Modeling | Computational Biology/Bioinformatics | Computer Imaging, Vision, Pattern Recognition and Graphics | Computation by Abstract Devices | Computer Systems Organization and Communication NetworksFormatos físicos adicionales: Sin títuloClasificación CDD: 006.3 Clasificación LoC:Q334-342TJ210.2-211.495Recursos en línea: de clik aquí para ver el libro electrónico
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Springer eBooksResumen: This book constitutes the refereed proceedings of the 4th Australian Conference on Artificial Life, ACAL 2009, held in Melbourne, Australia, in December 2009. The 27 revised full papers presented were carefully reviewed and selected from 60 submissions. Research in Alife covers the main areas of biological behaviour as a metaphor for computational models, computational models that reproduce/duplicate a biological behaviour, and computational models to solve biological problems. Thus, Alife features analyses and understanding of life and nature and helps modeling biological systems or solving biological problems. The papers are organized in topical sections on alife art, game theory, evolution, complex systems, biological systems, social modelling, swarm intelligence, and heuristics.
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Alife Art -- An Empirical Exploration of a Definition of Creative Novelty for Generative Art -- A New Definition of Creativity -- Genetically Optimized Architectural Designs for Control of Pedestrian Crowds -- Game Theory -- Co-evolutionary Learning in the N-player Iterated Prisoners Dilemma with a Structured Environment -- Evolving Cooperation in the N-player Prisoners Dilemma: A Social Network Model -- Using Misperception to Counteract Noise in the Iterated Prisoners Dilemma -- Evolution -- An Analysis and Evaluation of the Saving Capability and Feasibility of Backward-Chaining Evolutionary Algorithms -- Evolutionary Intelligence and Communication in Societies of Virtually Embodied Agents -- Testing Punctuated Equilibrium Theory Using Evolutionary Activity Statistics -- Complex Systems -- Evaluation of the Effectiveness of Machine-Based Situation Assessment -- Experiments with the Universal Constructor in the DigiHive Environment -- Making a Self-feeding Structure by Assembly of Digital Organs -- Towards Tailored Communication Networks in Assemblies of Artificial Cells -- Biological Systems -- A Developmental System for Organic Form Synthesis -- Layered Random Inference Networks -- Modelling Hepatitis B Virus Antiviral Therapy and Drug Resistant Mutant Strains -- Multivesicular Assemblies as Real-World Testbeds for Embryogenic Evolutionary Systems -- Social Modelling -- Designing Adaptive Artificial Agents for an Economic Production and Conflict Model -- Emergent Societal Effects of Crimino-Social Forces in an Animat Agent Model -- Swarm Intelligence -- A Heterogeneous Particle Swarm -- An Analysis of Locust Swarms on Large Scale Global Optimization Problems -- Continuous Swarm Surveillance via Distributed Priority Maps -- Optimization in Fractal and Fractured Landscapes Using Locust Swarms -- Heuristics -- A Hybrid Extremal Optimisation Approach for the Bin Packing Problem -- Feedback of Delayed Rewards in XCS for Environments with Aliasing States -- Memetic Approaches for Optimizing Hidden Markov Models: A Case Study in Time Series Prediction -- The Effects of Different Kinds of Move in Differential Evolution Searches.

This book constitutes the refereed proceedings of the 4th Australian Conference on Artificial Life, ACAL 2009, held in Melbourne, Australia, in December 2009. The 27 revised full papers presented were carefully reviewed and selected from 60 submissions. Research in Alife covers the main areas of biological behaviour as a metaphor for computational models, computational models that reproduce/duplicate a biological behaviour, and computational models to solve biological problems. Thus, Alife features analyses and understanding of life and nature and helps modeling biological systems or solving biological problems. The papers are organized in topical sections on alife art, game theory, evolution, complex systems, biological systems, social modelling, swarm intelligence, and heuristics.

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