000 | 04797nam a22006255i 4500 | ||
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003 | DE-He213 | ||
005 | 20191013105058.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2008 gw | s |||| 0|eng d | ||
020 | 6 | 4 |
_a9783540697442 _9978-3-540-69744-2 |
024 | 8 | 7 |
_a10.1007/978-3-540-69744-2 _2doi |
050 | 8 | 4 | _aQA76.9.U83 |
050 | 8 | 4 | _aQA76.9.H85 |
072 | 8 | 7 |
_aUYZG _2bicssc |
072 | 8 | 7 |
_aCOM070000 _2bisacsh |
082 |
_a005.437 _223 |
||
082 |
_a4.019 _223 |
||
100 | 8 | 1 |
_aPan, Zhigeng. _eeditor. _9126825 |
245 | 9 | 7 |
_aTransactions on Edutainment I _h[electronic resource] / _cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mȭller, Abdennour Rhalibi. |
001 | 000074008 | ||
300 | 6 | 4 | _bonline resource. |
490 | 8 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5080 |
505 | 8 | 0 | _aPapers from Edutainment 2008 -- Designing an Educational Game: Case Study of Europe 2045 -- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient -- A Haptic Virtual Environment for Molecular Chemistry Education -- ARGarden: Augmented Edutainment System with a Learning Companion -- Developing a Digital Game-Based Situated Learning System for Ocean Ecology -- A Pen-Based 3D Role Modeling Tool for Children -- A Reusable Eduventure Game Framework -- Construction and Evaluation of a Robot Dance System -- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality -- Interacting with Augmented Assets in Cultural Tourism -- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories -- Behavioural Reactive Agents to Define Personality Traits in the Videogame ȣberpong -- Regular Papers -- Killer Phrases: Design Steps for a Game with Digital Role-Playing Agents -- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories -- Game-Based Learning with Computers Learning, Simulations, and Games -- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment -- Interactive Media Authoring Systems -- A Review of Using Virtual Reality for Learning -- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality -- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment -- VR Bio X Games -- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. |
520 | 6 | 4 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field. |
650 | 8 | 0 |
_aComputer science. _9126826 |
650 | 8 | 0 |
_aInformation systems. _9126827 |
650 | 8 | 0 |
_aMultimedia systems. _910442 |
650 | 8 | 0 |
_aArtificial intelligence. _98970 |
650 | 8 | 0 |
_aComputer graphics. _9126828 |
650 | 8 | 0 |
_aEducation. _98838 |
650 |
_aComputer Science. _9126829 |
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650 |
_aUser Interfaces and Human Computer Interaction. _99817 |
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650 |
_aArtificial Intelligence (incl. Robotics). _98973 |
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650 |
_aInformation Systems Applications (incl.Internet). _99469 |
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650 |
_aMultimedia Information Systems. _910446 |
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650 |
_aComputer Graphics. _9126830 |
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650 |
_aComputers and Education. _99735 |
||
700 | 8 | 1 |
_aCheok, Adrian David. _eeditor. _9126831 |
700 | 8 | 1 |
_aMȭller, Wolfgang. _eeditor. _9126832 |
700 | 8 | 1 |
_aRhalibi, Abdennour. _eeditor. _9126833 |
710 | 8 | 2 |
_aSpringerLink (Online service) _9126834 |
773 | 8 | 0 | _tSpringer eBooks |
776 |
_iPrinted edition: _z9783540697374 |
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830 | 8 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5080 _9126835 |
856 |
_uhttp://dx.doi.org/10.1007/978-3-540-69744-2 _zde clik aquí para ver el libro electrónico |
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264 | 8 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2008. |
336 | 6 | 4 |
_atext _btxt _2rdacontent |
337 | 6 | 4 |
_acomputer _bc _2rdamedia |
338 | 6 | 4 |
_aonline resource _bcr _2rdacarrier |
347 | 6 | 4 |
_atext file _bPDF _2rda |
516 | 6 | 4 | _aZDB-2-SCS |
516 | 6 | 4 | _aZDB-2-LNC |
999 |
_c62822 _d62822 |
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942 | _c05 |