000 04797nam a22006255i 4500
003 DE-He213
005 20191013105058.0
007 cr nn 008mamaa
008 100301s2008 gw | s |||| 0|eng d
020 6 4 _a9783540697442
_9978-3-540-69744-2
024 8 7 _a10.1007/978-3-540-69744-2
_2doi
050 8 4 _aQA76.9.U83
050 8 4 _aQA76.9.H85
072 8 7 _aUYZG
_2bicssc
072 8 7 _aCOM070000
_2bisacsh
082 _a005.437
_223
082 _a4.019
_223
100 8 1 _aPan, Zhigeng.
_eeditor.
_9126825
245 9 7 _aTransactions on Edutainment I
_h[electronic resource] /
_cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mȭller, Abdennour Rhalibi.
001 000074008
300 6 4 _bonline resource.
490 8 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5080
505 8 0 _aPapers from Edutainment 2008 -- Designing an Educational Game: Case Study of Europe 2045 -- Timed Automata-Based Rehabilitation Training Game Design for the Affected Lower Extremity of Hemiparetic Patient -- A Haptic Virtual Environment for Molecular Chemistry Education -- ARGarden: Augmented Edutainment System with a Learning Companion -- Developing a Digital Game-Based Situated Learning System for Ocean Ecology -- A Pen-Based 3D Role Modeling Tool for Children -- A Reusable Eduventure Game Framework -- Construction and Evaluation of a Robot Dance System -- TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality -- Interacting with Augmented Assets in Cultural Tourism -- Interactive Storytelling: Approaches and Techniques to Achieve Dynamic Stories -- Behavioural Reactive Agents to Define Personality Traits in the Videogame ȣberpong -- Regular Papers -- Killer Phrases: Design Steps for a Game with Digital Role-Playing Agents -- From Pencil to Magic Wand: Tangibles as Gateways to Virtual Stories -- Game-Based Learning with Computers Learning, Simulations, and Games -- Core Attributes of Interactive Computer Games and Adaptive Use for Edutainment -- Interactive Media Authoring Systems -- A Review of Using Virtual Reality for Learning -- The Mental Vision Framework - A Platform for Teaching, Practicing and Researching with Computer Graphics and Virtual Reality -- Making the Real World as a Game World to Learners by Applying Game-Based Learning Scenes into Ubiquitous Learning Environment -- VR Bio X Games -- Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations.
520 6 4 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of Edutainment, such as Game-based Learning and Serious Games, Interactive Storytelling, Virtual Learning Environments, VR-based Education, and related fields. It will cover aspects from Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and Systems Design. The first volume of this series contains a selection of outstanding contributions from Edutainment 2008, the 3rd International Conference on E-Learning and Games which took place in Nanjing, China, in June 2008. These papers are complemented by individual contributions from international experts in this field.
650 8 0 _aComputer science.
_9126826
650 8 0 _aInformation systems.
_9126827
650 8 0 _aMultimedia systems.
_910442
650 8 0 _aArtificial intelligence.
_98970
650 8 0 _aComputer graphics.
_9126828
650 8 0 _aEducation.
_98838
650 _aComputer Science.
_9126829
650 _aUser Interfaces and Human Computer Interaction.
_99817
650 _aArtificial Intelligence (incl. Robotics).
_98973
650 _aInformation Systems Applications (incl.Internet).
_99469
650 _aMultimedia Information Systems.
_910446
650 _aComputer Graphics.
_9126830
650 _aComputers and Education.
_99735
700 8 1 _aCheok, Adrian David.
_eeditor.
_9126831
700 8 1 _aMȭller, Wolfgang.
_eeditor.
_9126832
700 8 1 _aRhalibi, Abdennour.
_eeditor.
_9126833
710 8 2 _aSpringerLink (Online service)
_9126834
773 8 0 _tSpringer eBooks
776 _iPrinted edition:
_z9783540697374
830 8 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5080
_9126835
856 _uhttp://dx.doi.org/10.1007/978-3-540-69744-2
_zde clik aquí para ver el libro electrónico
264 8 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2008.
336 6 4 _atext
_btxt
_2rdacontent
337 6 4 _acomputer
_bc
_2rdamedia
338 6 4 _aonline resource
_bcr
_2rdacarrier
347 6 4 _atext file
_bPDF
_2rda
516 6 4 _aZDB-2-SCS
516 6 4 _aZDB-2-LNC
999 _c62822
_d62822
942 _c05